Final Thoughts – Seven Senses of the Re’Union
This one frustrated me to no end, because it was one of the surprise highlights of the season in its first half, and then…
The storytelling essentially jumped overboard.
The big twist was exactly what I said it would be (that the game was obviously a front) but not only does very little ultimately come of it, it isn’t even something that comes up organically. Episode 7 gets the ball rolling in the department of major contrivances, but the beginning of episode 8 takes the cake. With no explanation for how it happened at all, we suddenly get thrust into a parallel timeline for ten minutes so Haruto has somewhere quiet so that he can have the major plot infodumped to him by a character that could absolutely have told him all of this information sooner.
And what follows isn’t an unsalvageable mess, but the sheer number of plot contrivances take this out of the realm of an eight or nine, bringing it down to something I would merely consider “watchable”.
Which is a shame, because I enjoyed a lot of the themes present in this narrative. The main cast met as kids and then went six years without speaking to each other, and they’ve all got a bit of arrested development to go with that, whether it’s feelings that were never realized, a desperate grab for as much power as possible, or a desire to take your tragic past and murder the hell out of it to avoid any self-examination. I liked the idea that the game in the title isn’t a standard RPG, but rather a playground for psychic powers (which is why the rules and limitations are so unclear – there aren’t any), making it more akin to a fantasy world that just happens to have a game on top of it.
But with the collapse of the narrative and the fact that it literally never answers the biggest mysteries of the show and never will… Yeah, I’m sorry. Skip it.
4/10.


























